Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
After the rise of the Lavinians the clans on the southern edges of the plains of Arendia had a problem. Most of their fighters used swords or arrows to fight, as had been their tradition for centuries, however these Lavinians all wore metal armour. Wearing metal as armour was not an unknown concept for the arendians, but it was only worn by their close combat fighters, and their best archers, it never covered their whole body because they simply did not have enough, and it got in the way when fighting because it was so heavy. And so, to adapt to this new threat, these clans started to train their fighters to use maces instead of swords, because although maces didn't pierce the armour, it could crush or crumple it, wounding the wearer.
Advances from: | Swordsman |
---|---|
Advances to: | Battlear |
Cost: | 32 |
HP: | 52 |
Movement: | 5 |
XP: | 98 |
Level: | 2 |
Alignment: | lawful |
ID | Arendian Warrior |
Abilities: |
sword blade | 16 - 2 melee |
Resistances: | |
---|---|
blade | 50% |
pierce | 40% |
impact | 10% |
fire | -10% |
cold | -10% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 2 | 40% |
Coastal Reef | - | 100% |
Deep Water | 99 | 20% |
Flat | 1 | 30% |
Forest | 2 | 40% |
Frozen | 4 | 20% |
Hills | 3 | 40% |
Impassable | 99 | 40% |
Mountains | 99 | 20% |
Mushroom Grove | 2 | 40% |
Sand | 2 | 20% |
Shallow Water | 4 | 10% |
Swamp | 4 | 10% |
Unwalkable | 99 | 20% |